WE BUILD
GAMES
WEAPONS.
HAVOX is a hardcore game production house. We don't do cute. We don't do casual. We engineer high-impact interactive experiences with the precision of a munitions factory and the soul of a garage band.
The Arsenal
Deployed titles. Each one built like a tank, tested like a race car, and polished like a diamond-tipped drill bit.
STEEL STORM
First-person ballistic shooter. 64-player warfare on destructible mega-maps. No respawn, no mercy.
IRON FRONTIER
Open-world mech combat. Customize, pilot, and deploy 80-ton war machines across a fractured continent.
VOID RUNNER
Zero-G racing at 800km/h. Three titles deep. The fastest thing on any platform, period.
CONCRETE JUNGLE
Urban survival RPG. Build your faction, claim territory, and fight for every square foot of the city.
BRASS KNUCKLE
Underground fighting sim. Motion-captured from real fighters. Every punch has weight, every block has cost.
DIESEL PUNK
Aerial dogfighting in an alternate 1940s. Twin-stick action with a 4-player co-op campaign.
Capabilities
Full-spectrum game production. From whiteboard to gold master, we handle everything in-house.
Full Production
End-to-end development. Concept, prototype, production, launch. We own the entire pipeline.
Custom Tech
Proprietary engine extensions, tools, and middleware. We build what doesn't exist yet.
Hard Surface Art
Vehicles, weapons, environments. Industrial design meets digital sculpture. Nothing is soft.
Heavy Audio
Explosions, engines, impacts. We record real steel and process it into sonic weapons.
Multiplayer Infra
Dedicated servers, netcode, anti-cheat. Built for 64+ concurrent players with zero lag.
Cross-Platform
PC, console, cloud. One codebase, every platform. Optimized per target, never compromised.
Company History
Twelve years of shipping. No delays. No excuses. Just results.
FOUNDATION
Started in a Detroit warehouse with 4 devs and a welding torch. First contract: a racing sim for a major publisher.
STEEL STORM LAUNCH
Debut title. 2 million copies in year one. Established HAVOX as a force in competitive FPS.
ENGINE DIVISION
Internal tech division formed. Began licensing proprietary tools to other studios.
WARSAW OUTPOST
Opened a 40-person art studio in Warsaw. Specialized in hard-surface and environment art.
IRON FRONTIER ANNOUNCED
Most ambitious project to date. A new IP with a 5-year development cycle and unlimited scope.
CURRENT STATUS
120 employees. 3 active projects. Still in the same warehouse. Still welding.
Deploy Request
Have a project that needs heavy firepower? Send us the specs. We respond within 48 hours.
CONTACT
Detroit HQ:
4500 Wagner Avenue, Suite 300
Detroit, MI 48214, USA
Warsaw Outpost:
ul. Zlota 44, 00-120
Warsaw, Poland
Direct Line:
+1 (313) 967-0824